New: Be A GM College lets you run your NIL budget, fight the portal, and play the season. Try it.
NFL Encyclopedia / Stats & Analytics

aDOT (Average Depth of Target), Explained

What is aDOT in football?

aDOT is average depth of target: total air yards divided by targets. For a receiver it says how far downfield he is typically thrown to; for a quarterback, how far downfield he typically throws. An aDOT of 6 is a checkdown and slot profile, 10 is a standard starter, 15 or more is a deep threat.

Updated Sept. 16, 2026.

Average Depth of Target (aDOT) right now

Through Week 1, among receivers and tight ends with 8+ targets, DK Metcalf (Pittsburgh Steelers) has the deepest average target at 20.4 yards downfield, deeper than 99.7% of every qualifying start through the same week since 1999. Sam LaPorta (Detroit Lions) has the shallowest at 0.9.

Average depth of target, 2026 through Week 1 (WR and TE, 8+ targets)

#PlayerTeamaDOTTargets
1DK MetcalfPittsburgh Steelers20.410
2DJ MooreBuffalo Bills19.88
3Chris OlaveNew Orleans Saints18.013
4Malik WashingtonMiami Dolphins16.98
5Christian WatsonGreen Bay Packers15.98
6Tetairoa McMillanCarolina Panthers14.98
7Jameson WilliamsDetroit Lions14.19
8Jalen CokerCarolina Panthers13.89
9Puka NacuaLos Angeles Rams12.89
10Nico CollinsHouston Texans12.010
11Malik NabersNew York Giants11.49
12Matthew GoldenGreen Bay Packers11.412
13CeeDee LambDallas Cowboys11.28
14Stefon DiggsWashington Commanders9.29
15Justin JeffersonMinnesota Vikings8.99

How aDOT works

aDOT is the depth profile of a passing game. Two receivers can have identical target counts and completely different jobs: the one with a 5-yard aDOT is running screens, drags and option routes, the one with a 16-yard aDOT is running go routes and deep posts. Their catch rates, their yards after catch and their week-to-week variance follow from that number.

For quarterbacks, aDOT is the first thing to check when a completion percentage looks too good or too bad. A 72 percent completion rate at a 6-yard aDOT is ordinary; the same rate at a 10-yard aDOT is exceptional. CPOE formalizes that comparison.

aDOT also drives fantasy variance. Deep targets are caught less often and go for more when they are, so a high-aDOT receiver has more boom weeks and more zeroes. Best-ball formats reward that; standard leagues punish it.

Average Depth of Target (aDOT) example in the NFL

A 20-yard aDOT on 8 targets gets a receiver 3 catches for 90 yards and a touchdown one week, then 0 catches the next. A 6-yard aDOT on 8 targets gets 6 catches for 55 yards every week. Same targets, opposite fantasy profiles.

How It's Calculated

aDOT = total air yards / total targets. Includes every target, complete or incomplete. Screens thrown behind the line contribute negative air yards and lower the average.

What is a good aDOT?

For receivers, the league average is around 9 to 10 yards. Above 14 is a designated deep threat; below 7 is a slot or running-back profile. For quarterbacks, the average is about 8; above 10 is an aggressive downfield passer.

Does aDOT predict fantasy points?

Not on its own. Volume does. But aDOT sets the shape of the points: a high aDOT means more variance for the same target count, which is worth more in best ball and less in head-to-head leagues.

Is a low aDOT bad for a quarterback?

Not necessarily. Some of the most efficient offenses throw short and let receivers run. It is bad when it comes with a low yards-after-catch number, because then the offense is neither stretching the field nor creating after the catch.

See It In Action

Category: Stats & Analytics. Part of the StickToTheModel NFL Encyclopedia.

Definitions written for the numbers on this site. Something wrong or missing? How we work.